{"id":10444,"date":"2015-03-18T06:37:18","date_gmt":"2015-03-18T13:37:18","guid":{"rendered":"http:\/\/www.nexusnewspaper.com\/?p=10444"},"modified":"2015-03-19T10:34:20","modified_gmt":"2015-03-19T17:34:20","slug":"breaking-isolation-victorias-gaming-community-is-no-longer-hiding","status":"publish","type":"post","link":"https:\/\/www.nexusnewspaper.com\/newsite\/2015\/03\/18\/breaking-isolation-victorias-gaming-community-is-no-longer-hiding\/","title":{"rendered":"Breaking isolation: Victoria&#8217;s gaming community is no longer hiding"},"content":{"rendered":"<p>Walking into the recent GottaCon gamer convention held at the Victoria Conference Center, I\u2019m immediately shocked by the severe volume and variety of people. Moms and dads with tiny babies, women in full body armour, teens, tweens, adults, seniors, children, a woman dressed as Sailor Moon&#8230; and everybody has a gaming device of some kind in their hands.<\/p>\n<p>Across the street in the vendor section, booths are set up selling every game-related item imaginable. It\u2019s a true paradise for those with a gamey disposition. It\u2019s like an entirely new culture, and I begin to wonder what it\u2019s all about.<\/p>\n<p><strong>Let\u2019s get together<\/strong><\/p>\n<p>\u201cThe <i>Magic<\/i> Club is one of my pet projects on the Camosun campus,\u201d says Andy Chen, who is the campus club\u2019s president. \u201cIt started out as an initiative to create some safe spaces on campus and to have some social drop-in activities for students from different backgrounds.\u201d<\/p>\n<p>Chen says that he focused on gaming because he feels it\u2019s a subculture at Camosun that people aren\u2019t very aware of, and board games and tabletop games provide great opportunities to meet and get to know people.<\/p>\n<p><i>Magic<\/i> has around 12,000,000 players worldwide and new people are always learning, so it\u2019s an excellent avenue to interact with others.<\/p>\n<figure id=\"attachment_10445\" aria-describedby=\"caption-attachment-10445\" style=\"width: 193px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/www.nexusnewspaper.com\/newsite\/wp-content\/uploads\/2015\/03\/NEXUS-25-13-COVER1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-10445\" src=\"https:\/\/www.nexusnewspaper.com\/newsite\/wp-content\/uploads\/2015\/03\/NEXUS-25-13-COVER1-193x300.jpg\" alt=\"Grab a copy of our March 18, 2015 issue to see photos taken at GottaCon 2015 in Victoria!\" width=\"193\" height=\"300\" srcset=\"https:\/\/www.nexusnewspaper.com\/newsite\/wp-content\/uploads\/2015\/03\/NEXUS-25-13-COVER1-193x300.jpg 193w, https:\/\/www.nexusnewspaper.com\/newsite\/wp-content\/uploads\/2015\/03\/NEXUS-25-13-COVER1.jpg 451w, https:\/\/www.nexusnewspaper.com\/newsite\/wp-content\/uploads\/2015\/03\/NEXUS-25-13-COVER1-300x466.jpg 300w, https:\/\/www.nexusnewspaper.com\/newsite\/wp-content\/uploads\/2015\/03\/NEXUS-25-13-COVER1-180x279.jpg 180w\" sizes=\"auto, (max-width: 193px) 100vw, 193px\" \/><\/a><figcaption id=\"caption-attachment-10445\" class=\"wp-caption-text\">Grab a copy of our March 18, 2015 issue to see photos taken at GottaCon 2015 in Victoria!<\/figcaption><\/figure>\n<p>\u201cBy creating something like the <i>Magic<\/i> Club or <i>Dungeons &amp; Dragons<\/i> Club, we\u2019re breaking isolation,\u201d says Chen. \u201cWe don\u2019t want people to be playing games in dark rooms at home; we want it to be more acceptable in common culture and we want people to be aware of it.\u201d<\/p>\n<p>This breaking of isolation was a long time coming for members of the gaming culture, whose early years were spent in smaller groups or all alone. The appearance of clubs and conferences has helped to bring the culture some much-needed exposure and increased membership.<\/p>\n<p>In western Canada, Victoria\u2019s own GottaCon stands out as one of the most prominent examples of these events.<\/p>\n<p>\u201cAbout nine years ago, we were kind of disappointed in the conventions in town,\u201d says Carson Upton, one of the partners at GottaCon Conventions. \u201cThey weren\u2019t up to the international events that we had attended, and we wanted to see if we could put on something of a higher calibre.\u201d<\/p>\n<p>This is, arguably, what GottaCon has done. Over 600 people attended the first GottaCon back in 2008, but that number has multiplied drastically over the past few years.<\/p>\n<p>Upton attributes their success to simple word of mouth and says that although they have had a few media partners in recent years, without attendees telling their friends how much they enjoyed the event, they would never have become as successful as they have.<\/p>\n<p>Though \u201cgamers\u201d is a term that covers people with many different interests, GottaCon manages to be all-inclusive and provides something for all of the subcultures. For example, those who like to get physical.<\/p>\n<p>\u201cYou have people who go out and do the physical live action role playing (LARP), and they go out on the weekends with LARPer weapons and run through the woods and are totally physical and active,\u201d says Upton.<\/p>\n<p>Evan Hatch, the other half of the GottaCon partnership, continues Upton\u2019s train of thought. \u201cThen you have board gamers who play board games all weekend, or the trading card game players, or the videogamers who play videogames all weekend and bring their own computers to compete in tournaments.\u201d<\/p>\n<p>Upton finishes the thought: \u201cYou have casual people who come to play everything, and you have people who fly in from all over the world for this specific tournament. They are all looking for a common experience: to play games and have a good time.\u201d<\/p>\n<p>Over the GottaCon weekend people dressed up in heavy character armor, some lugged huge personal computers around, and others spent over $300 on just four or five <i>Magic: The Gathering<\/i> cards.<\/p>\n<p>For some people these activities might seem strange, but these are things that the gaming community has come to consider as ordinary. Someone who plays sports or collects sports cards might do similar things without a second thought.<\/p>\n<p>And although people may be confused by some of the antics of gaming culture, it\u2019s generally looked on in a positive light. But this has not always been the case.<\/p>\n<p><strong>Give it time<\/strong><\/p>\n<p>\u201cWhen Nintendo first came out, it was a toy. If you spent all day as a teenager playing with a toy there would be some derogatory stuff from your peers,\u201d says Hatch. \u201cNow everyone plays videogames, and there\u2019s basically no social view of it being wrong anymore.\u201d<\/p>\n<p>Although Hatch says that people from his parents\u2019 generation may still look at gaming as silly or a waste of time, the general consensus seems to be that the movement has been mostly assimilated into the culture of today.<\/p>\n<p>With the popularization of sports games, shooter games, and other new genres in the videogame industry, as well as the explosion of the mobile gaming platform, it would be hard to find someone who couldn\u2019t be called a gamer in one way or another. Almost everyone from every walk of life appreciates a good videogame.<\/p>\n<p>\u201cI\u2019ve worked with a lot of professionals in government and there\u2019s absolutely no, \u2018Oh, really? That\u2019s so weird,\u2019 or anything like that,\u201d says Hatch, \u201ccompared to other things in society which have been points of contention, gaming and being titled as a \u2018gamer\u2019 or a \u2018nerd\u2019 or a \u2018geek\u2019 is not really an issue anymore.\u201d<\/p>\n<p>Even the word \u201cgeek,\u201d which was unarguably derogatory at one point, has been reclaimed by the community and is now worn as a badge of pride.<\/p>\n<p>\u201cOriginally geek culture was the suppressed minority,\u201d says Upton. \u201cIn high school, I kind of felt that way a little bit. If you found another nerd or geek it didn\u2019t matter if they were a different type of nerd or geek, you kind of bonded together. Now there are so many nerds and geeks that they\u2019re starting to go, \u2018I\u2019m this sort of geek,\u2019 or \u2018I\u2019m this sort of geek.\u2019\u201c<\/p>\n<p>The pair also calls out to those who are still secretive about their geekiness, saying that there\u2019s no reason to hide anymore. Even though this is painfully obvious, it can still be hard to overcome those personal hurdles. Camosun\u2019s Chen echoes this feeling.<\/p>\n<p>\u201cGrowing up, you can be selective about the hobbies you share with others because there\u2019s always that risk of being ostracized for being different,\u201d says Chen. \u201cIt\u2019s now more acceptable to be different, and there\u2019s definitely more acceptance of game culture.\u201d<\/p>\n<p>The acceptance of gaming culture is great. But what about acceptance within the culture? There have been many accusations that the industry is misogynistic and inherently sexist. Is there any truth to these allegations? Some think so.<\/p>\n<p>A few bad men<\/p>\n<p>\u201cThat\u2019s one of the problems with game culture,\u201d says Chen, \u201cthere\u2019s an internalized misogyny and sexism that kind of runs throughout, because a lot of the gamers are men and, unfortunately, some don\u2019t have the same intercultural competencies when it comes to other groups within the game culture.\u201d<\/p>\n<p>Chen says that though the misogyny is there, it\u2019s only a small portion of the population, and one that is looked down upon by the rest, as was recently the case with the Gamergate controversy.<\/p>\n<p>Gamergate was a scandal that involved the sexual harassment of and threats of violence towards several prominent female players in the gaming community. Extending from August of last year into the beginning of 2015, there seems to be a million opinions on the true nature of #gamergate. Some claim it\u2019s about ethics in journalism, and others claim it\u2019s about the oppression of women in the gaming industry.<\/p>\n<p>Interestingly, few of the gamers we talked to seemed to have that strong of an opinion on the matter.<\/p>\n<p>Most gamers agree that they hope the fallout from Gamergate will be an impetus for positive change.<\/p>\n<p>\u201cI don\u2019t like to think that they are the majority at all, because that gives a totally bad reputation to everyone else who\u2019s a part of that community,\u201d says Ellen Young, a Camosun business student whose interest in gaming has spanned almost a decade. \u201cI do think that sort of attitude is very toxic in the community, especially if it\u2019s a community with impressionable children or youth. I don\u2019t want people to think that the kind of language that they use, or the attitude they have towards other demographics, is in any way healthy, or normal, or accepted.\u201d<\/p>\n<p>Young says the best way to combat discriminatory language in online gaming communities is by gamers \u201ccalling each other out.\u201d<\/p>\n<p>\u201cThat was how I started educating myself on these issues; someone actually called me out on some of the things I said online,\u201d she says. \u201cI hadn\u2019t even realized how what I was saying could affect people, but I had no bad intentions.\u201d<\/p>\n<p>Chen agrees and suggests that just the awareness of how someone\u2019s words are affecting others can often be enough to start the dialogue and work towards ending misogyny.<\/p>\n<p>Unfortunately the members of the gaming community aren\u2019t the only sexist component; there is one that runs even deeper, according to Camosun Sociology instructor Peter Ove.<\/p>\n<p>\u201cThere\u2019s two kinds of sexism, or two ways of viewing sexism. There\u2019s the way we typically view sexism in our culture and there\u2019s a more sociological view of sexism,\u201d explains Ove. \u201cThe first way is when you get people who are idiots, basically; misogynous people who don\u2019t like women. However, there\u2019s a broader element of sexism that involves simply defining men and women as different. You see this kind of sexism in some videogames where you get a company that will produce a violent videogame with all-male leads and the only women in there are subservient or secondary. That\u2019s sexist.\u201d<\/p>\n<p>Ove also says that one of the interesting things about gaming culture is that the videogame market worldwide was at one time about 10 times the size of the movie market. And while he says that it\u2019s a bit of an old statistic, it\u2019s still relatively true. That would suggest that a profoundly large number of people are influenced by this medium. Luckily, both forms of sexism seem to be heading the same direction and the days of women only playing <i>Sims<\/i> and men only playing <i>Call of Duty<\/i> is dying out.<\/p>\n<p>Ove suggests that games like <i>The Last of Us<\/i>, with strong female characters, are helping to boost the trend of equality and contribute to a bright future for gamers everywhere.<\/p>\n<p><strong>Future 2.0<\/strong><\/p>\n<p>Overall, the people at GottaCon were some of the nicest, most accepting people I\u2019ve ever met. Hatch comments that they get all ages at the event: from people who just learned to walk all the way up to people using walking sticks, and more people show up every year.<\/p>\n<p>Victoria has a huge <i>Magic: The Gathering<\/i> scene, almost 20 different videogame studios, several board game authors, and many more things coming up on the horizon.<\/p>\n<p>Ed Bittner, owner of Yellowjacket Comics &amp; Toys, says that every continent in the world (except Antarctica) is represented by people who play the <i>Magic<\/i> card game on the pro circuit, and that games, in general, are here to say.<\/p>\n<p>\u201cIt\u2019s nice to have something that brings people together,\u201d says Bittner. \u201cIt\u2019s nice to have a place where when people are interested in the game, you can help them out, laugh, and joke with them sometimes, and it\u2019s also to have something where you\u2019re always seeing new faces.\u201d<\/p>\n<p>SIDEBAR:<\/p>\n<p><strong>On The Big Bang Theory<\/strong><\/p>\n<p>With each passing second of speaking to someone about nerdy culture, the probability of <i>The Big Bang Theory<\/i> television show being brought up increases exponentially.<\/p>\n<p>\u201cShows like <i>The Big Bang Theory<\/i> sort of buff the trend,\u201d says Andy Chen. \u201cNo one should feel like they have to hide a part of themselves and putting game culture out there, letting people know it exists, in a lot of ways, creates a new culture where it becomes more acceptable.\u201d<\/p>\n<p>\u201cI\u2019ll use the example of <i>The Big Bang Theory<\/i>; I actually have an issue with that show,\u201d says GottaCon attendee Darren Kumka, \u201cbecause it\u2019s not portraying nerd culture and making jokes about it; it\u2019s more making jokes at it. A group of socially awkward male nerds, and the jokes are kind of, \u2018Ha, look at this nerd!\u2019\u201d<\/p>\n<p>In reference to the word \u201cnerd\u201d becoming less derogatory, GottaCon attendee Amelia Hendrickson says the popular TV show could have mixed results for the gaming community.<\/p>\n<p>\u201cThings that people who might identify as a nerd usually don\u2019t like, like <i>The Big Bang Theory<\/i>, are making it more mainstream and washing out the term,\u201d she says.<\/p>\n<p>Camosun\u2019s Ove also brings up the show when talking about the representation of gamers in popular culture.<\/p>\n<p>\u201cNow that it\u2019s no longer bad to be called a gamer, shows like <i>The Big Bang Theory<\/i> have become popular in the sense that these \u2018nerds\u2019 are an object of popular culture, rather than an object of ridicule,\u201d says Ove.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Walking into the recent GottaCon gamer convention held at the Victoria Conference Center, I\u2019m immediately shocked by the severe volume and variety of people. Moms and dads with tiny babies, women in full body armour, teens, tweens, adults, seniors, children, a woman dressed as Sailor Moon&#8230; and everybody has a gaming device of some kind [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":10446,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[10,142],"tags":[],"class_list":["post-10444","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","category-march-18-2015"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/posts\/10444","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/comments?post=10444"}],"version-history":[{"count":1,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/posts\/10444\/revisions"}],"predecessor-version":[{"id":10447,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/posts\/10444\/revisions\/10447"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/media\/10446"}],"wp:attachment":[{"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/media?parent=10444"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/categories?post=10444"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nexusnewspaper.com\/newsite\/wp-json\/wp\/v2\/tags?post=10444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}